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Synthesizer Fundamentals: Bass Drum

One of the most overlooked and powerful toolslimited percussive functionality in a
for creating percussion sounds in this modernreal-time sense because the ramp-up time for
age of soft samplers, emulators, and otherthe envelope is a bit too long for
sophisticated tools is the humble subtractivesequencing- if this is the synth you are
analog synthesizer. Learning how to generateusing, try a different one if available or
exciting drum sounds also takes a lot of theedit the sound in a computer to correct the
mystery out of creating other percussivetiming after recording), decay at one third
sounds, such as basses and plucked-stringto one half, zero sustain, and little or no
type sounds, as well as providing an excitingrelease. Play with the decay time to taste
way  to  personalize  your  music.especially. You should now be able to play a
bass drum pattern from your keyboard and
First, let's make a basic kick drum typerecord  or sequence it for later performance.
sound. Most any analog or virtual/soft analog
synth with one or more of the following willNow to augment the bass drum sound. Here are
suffice: An oscillator,preferably with a sinesome  suggestions:
wave generator, a resonant filter, a white
noise generator, and an envelope (thatUse a bit of white noise blended with the
preferably can be routed to the filter asoscillator to give the sound a bit more
well as the amplifier). With these simpleexcitement, and if the volume of the white
parameters a wide range of percussion can benoise can be controlled separately, apply a
achieved.different envelope with a very short decay
time  to  help  keep  things  snappy.
The bass drum sound can now be divided into
at least two components: The harmonic contentIf you can modulate oscillator pitch with an
and the envelope. To begin, program anenvelope, try a slight amount of downward
oscillator to generate a sine or triangledecay. This models an acoustic drum's
wave, so that when you play a key, a muted,property of, when excited (by a hand, beater,
boring sound comes out of the synth. A sineor stick), initially tightening against the
wave is best for bass drums, but a triangledrum head and loosening, which translates to
can be used to great effect and alternatea slightly higher pitch at the initial
waveforms can also provide different takes ontransient, followed by a lower sweep to the
the more classic sounds made by vintage drumfundamental frequency. Again, moderation is
machines of yesteryear. If a sine wave is notkey  for  this  type  of  sound.
available (as is true on many analog synths),
try a triangle wave, but pull the filterEffects can be very useful for percussion,
cutoff frequency down a fair amount, to aboutbut as far as bass drums go, there seems to
half its range. This should pull out some ofbe a bit of consensus on most-handy sonic
the overtones, providing a strongtreatments. Distortion, compression, and
fundamental.slight equalization (EQ) can be quite
beneficial for making a kick drum have more
Really, the only other portion of this basicpersonality and sit more easily in a mix.
sound is the envelope, which should have theAlso adjust the pre-effect sound to see if an
following parameters (which of course can andeffect is actually necessary. Often by
should be tweaked to your individual taste):tweaking other parameters in the synth patch,
Immediate attack (this is where some synthseffects become less necessary (and can be
can show their true colors, as some oldercovering up for sloppy programming).
analogs like the Roland JX-3P or JX-10 have



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