Synthesizer Fundamentals: Bass Drum

One of the most overlooked and powerful tools foranalogs like the Roland JX-3P or JX-10 have limited
creating percussion sounds in this modern age of softpercussive functionality in a real-time sense because
samplers, emulators, and other sophisticated tools isthe ramp-up time for the envelope is a bit too long for
the humble subtractive analog synthesizer. Learningsequencing- if this is the synth you are using, try a
how to generate exciting drum sounds also takes a lotdifferent one if available or edit the sound in a
of the mystery out of creating other percussivecomputer to correct the timing after recording), decay
sounds, such as basses and plucked-string typeat one third to one half, zero sustain, and little or no
sounds, as well as providing an exciting way torelease. Play with the decay time to taste especially.
personalize your music.You should now be able to play a bass drum pattern
First, let's make a basic kick drum type sound. Mostfrom your keyboard and record or sequence it for
any analog or virtual/soft analog synth with one orlater performance.
more of the following will suffice: AnNow to augment the bass drum sound. Here are
oscillator,preferably with a sine wave generator, asome suggestions:
resonant filter, a white noise generator, and anUse a bit of white noise blended with the oscillator to
envelope (that preferably can be routed to the filter asgive the sound a bit more excitement, and if the
well as the amplifier). With these simple parameters avolume of the white noise can be controlled
wide range of percussion can be achieved.separately, apply a different envelope with a very
The bass drum sound can now be divided into at leastshort decay time to help keep things snappy.
two components: The harmonic content and theIf you can modulate oscillator pitch with an envelope,
envelope. To begin, program an oscillator to generatetry a slight amount of downward decay. This models
a sine or triangle wave, so that when you play a key,an acoustic drum's property of, when excited (by a
a muted, boring sound comes out of the synth. A sinehand, beater, or stick), initially tightening against the drum
wave is best for bass drums, but a triangle can behead and loosening, which translates to a slightly higher
used to great effect and alternate waveforms canpitch at the initial transient, followed by a lower sweep
also provide different takes on the more classicto the fundamental frequency. Again, moderation is
sounds made by vintage drum machines ofkey for this type of sound.
yesteryear. If a sine wave is not available (as is trueEffects can be very useful for percussion, but as far
on many analog synths), try a triangle wave, but pullas bass drums go, there seems to be a bit of
the filter cutoff frequency down a fair amount, toconsensus on most-handy sonic treatments. Distortion,
about half its range. This should pull out some of thecompression, and slight equalization (EQ) can be quite
overtones, providing a strong fundamental.beneficial for making a kick drum have more
Really, the only other portion of this basic sound is thepersonality and sit more easily in a mix. Also adjust the
envelope, which should have the following parameterspre-effect sound to see if an effect is actually
(which of course can and should be tweaked to yournecessary. Often by tweaking other parameters in the
individual taste): Immediate attack (this is where somesynth patch, effects become less necessary (and can
synths can show their true colors, as some olderbe covering up for sloppy programming).