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Synthesizer Fundamentals: Bass Drum

One of the most overlooked and powerfulor JX-10 have limited percussive
tools for creating percussion sounds infunctionality in a real-time sense
this modern age of soft samplers,because the ramp-up time for the
emulators, and other sophisticated toolsenvelope is a bit too long for
is the humble subtractive analogsequencing- if this is the synth you are
synthesizer. Learning how to generateusing, try a different one if available
exciting drum sounds also takes a lot ofor edit the sound in a computer to
the mystery out of creating othercorrect the timing after recording),
percussive sounds, such as basses anddecay at one third to one half, zero
plucked-string type sounds, as well assustain, and little or no release. Play
providing an exciting way to personalizewith the decay time to taste especially.
your music.You should now be able to play a bass
First, let's make a basic kick drum typedrum pattern from your keyboard and
sound. Most any analog or virtual/softrecord or sequence it for later
analog synth with one or more of theperformance.
following will suffice: AnNow to augment the bass drum sound. Here
oscillator,preferably with a sine waveare some suggestions:
generator, a resonant filter, a whiteUse a bit of white noise blended with
noise generator, and an envelope (thatthe oscillator to give the sound a bit
preferably can be routed to the filtermore excitement, and if the volume of
as well as the amplifier). With thesethe white noise can be controlled
simple parameters a wide range ofseparately, apply a different envelope
percussion can be achieved.with a very short decay time to help
The bass drum sound can now be dividedkeep things snappy.
into at least two components: TheIf you can modulate oscillator pitch
harmonic content and the envelope. Towith an envelope, try a slight amount of
begin, program an oscillator to generatedownward decay. This models an acoustic
a sine or triangle wave, so that whendrum's property of, when excited (by a
you play a key, a muted, boring soundhand, beater, or stick), initially
comes out of the synth. A sine wave istightening against the drum head and
best for bass drums, but a triangle canloosening, which translates to a
be used to great effect and alternateslightly higher pitch at the initial
waveforms can also provide differenttransient, followed by a lower sweep to
takes on the more classic sounds made bythe fundamental frequency. Again,
vintage drum machines of yesteryear. Ifmoderation is key for this type of
a sine wave is not available (as is truesound.
on many analog synths), try a triangleEffects can be very useful for
wave, but pull the filter cutoffpercussion, but as far as bass drums go,
frequency down a fair amount, to aboutthere seems to be a bit of consensus on
half its range. This should pull outmost-handy sonic treatments. Distortion,
some of the overtones, providing acompression, and slight equalization
strong fundamental.(EQ) can be quite beneficial for making
Really, the only other portion of thisa kick drum have more personality and
basic sound is the envelope, whichsit more easily in a mix. Also adjust
should have the following parametersthe pre-effect sound to see if an effect
(which of course can and should beis actually necessary. Often by tweaking
tweaked to your individual taste):other parameters in the synth patch,
Immediate attack (this is where someeffects become less necessary (and can
synths can show their true colors, asbe covering up for sloppy programming).
some older analogs like the Roland JX-3P



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