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Synthesizer Fundamentals: Bass Drum

One of the most overlooked and powerful Roland JX-3P or JX-10 have limited
tools for creating percussion sounds in percussive functionality in a real-time
this modern age of soft samplers, sense because the ramp-up time for the
emulators, and other sophisticated tools envelope is a bit too long for
is the humble subtractive analog sequencing- if this is the synth you are
synthesizer. Learning how to generate using, try a different one if available
exciting drum sounds also takes a lot of or edit the sound in a computer to
the mystery out of creating other correct the timing after recording),
percussive sounds, such as basses and decay at one third to one half, zero
plucked-string type sounds, as well as sustain, and little or no release. Play
providing an exciting way to personalize with the decay time to taste especially.
your music. You should now be able to play a bass
First, let's make a basic kick drum type drum pattern from your keyboard and
sound. Most any analog or virtual/soft record or sequence it for later
analog synth with one or more of the performance.
following will suffice: An Now to augment the bass drum sound. Here
oscillator,preferably with a sine wave are some suggestions:
generator, a resonant filter, a white Use a bit of white noise blended with the
noise generator, and an envelope (that oscillator to give the sound a bit more
preferably can be routed to the filter as excitement, and if the volume of the
well as the amplifier). With these simple white noise can be controlled separately,
parameters a wide range of percussion can apply a different envelope with a very
be achieved. short decay time to help keep things
The bass drum sound can now be divided snappy.
into at least two components: The If you can modulate oscillator pitch with
harmonic content and the envelope. To an envelope, try a slight amount of
begin, program an oscillator to generate downward decay. This models an acoustic
a sine or triangle wave, so that when you drum's property of, when excited (by a
play a key, a muted, boring sound comes hand, beater, or stick), initially
out of the synth. A sine wave is best for tightening against the drum head and
bass drums, but a triangle can be used to loosening, which translates to a slightly
great effect and alternate waveforms can higher pitch at the initial transient,
also provide different takes on the more followed by a lower sweep to the
classic sounds made by vintage drum fundamental frequency. Again, moderation
machines of yesteryear. If a sine wave is is key for this type of sound.
not available (as is true on many analog Effects can be very useful for
synths), try a triangle wave, but pull percussion, but as far as bass drums go,
the filter cutoff frequency down a fair there seems to be a bit of consensus on
amount, to about half its range. This most-handy sonic treatments. Distortion,
should pull out some of the overtones, compression, and slight equalization (EQ)
providing a strong fundamental. can be quite beneficial for making a kick
Really, the only other portion of this drum have more personality and sit more
basic sound is the envelope, which should easily in a mix. Also adjust the
have the following parameters (which of pre-effect sound to see if an effect is
course can and should be tweaked to your actually necessary. Often by tweaking
individual taste): Immediate attack (this other parameters in the synth patch,
is where some synths can show their true effects become less necessary (and can be
colors, as some older analogs like the covering up for sloppy programming).




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