| Wii Play consists of 9 mini-games design partly to help | | | | version of Billiard. The Wii remote is used to select |
| users become familiar with the Wii remote control | | | | where the cue ball is hit, then the remote is pulled back |
| system. This is a brief rundown of each game. | | | | and pushed forth to simulate the motion of the cue in |
| Tanks - This 2D overhead shooting game is the only | | | | order to hit the ball. |
| one in Wii Play for which the Nunchuck can be used | | | | Fishing - The play must cast their rod by swinging the |
| alongside the | | | | Wii remote and then move the rod around to catch a |
| Remote. The Wii Remote is used to aim your tank's | | | | fish and pull it up. |
| gun at enemies while the Nunchuck is used to move | | | | Laser Hockey - Like Air Hockey, two players use a |
| the tank around the play area. | | | | mallet to hit a puck into their opponent's goal. The |
| Charge - This is the only game where the Wii remote | | | | motion of the remote is tied to the motion of the mallet. |
| is held in the style of bicycle handle bars. The remote | | | | Pose Mii - This Wii Play game uses Mii characters. |
| can be used like a steering wheel to race a cow to | | | | Pressing the button on the controller changes the pose |
| the end of a track before the time runs out. Bashing | | | | of the Mii. The Mii must then be manoeuvre into a |
| into scarecrows is rewarded with time extensions. | | | | matching shape inside a moving bubble. |
| Billiards - As you would expect this is a Wii Play | | | | |